The e-sports market is predicted to grow to $4.28 billion USD by 2027.
From what was once a pastime has evolved a global spectator sport, where an entire ecosystem of platforms, venues, technologies and services has flourished in recent years with the e-sports market predicted to continue growing to $4.28 billion USD by 2027. | | | Date: December 16th 2021
Time: 2.40pm SGT | | | | | | | - What are the best options for investing into this industry?
- How do you determine a successful ROI in e-sports?
- Can e-sports maintain growth and popular interest as physical sports return?
- How can investors protect themselves from scandals, match fixing and corruption that can tarnish reputations and quickly result in loss of investment?
| | This session will also be recorded and available for on-demand viewing with registration. | | | | | | Founding general partner BITKRAFT Ventures | | Board member, chair of finance, legal and administration Global Esports Federation | | | | | Chief executive officer PUBG India Head of India division Krafton | | Deputy head of investments and capital markets VanEck | | Midwest correspondent The Economist | | | | | Laurel West Managing director, Economist Impact Events, Asia The Economist Group | | | | | | | | | Video-gamers can hold big tournaments without infecting anyone | | If dressage and curling are Olympic sports, why not video games? | | | | | For now, all the top players are male | | New ideas can emerge seemingly overnight | | | | Virtual event March 8th - 11th 2022
Register to join 2,000+ policymakers, entrepreneurs and managers, and learn how technology-based and data-driven solutions can be applied to address long-standing social challenges. | | | | | | Join the conversation #EconGameOn | | | | |